![]() Years later, after finally finding a way out of her prison, Cassia finds the whole nation now under Marwen’s rule. As time passes, the bites from the spiders disfigure her body and poison her mind, plunging Cassia into a state of madness. With no remorse, he casts out Cassia, making her disappear for many years in order to gain influence and power over her friends and family. Imprisoned deep below the Mengbilla Arena, Cassia is left to wander helplessly throughout the dangerous, spider infested tunnels. In his infinite wisdom Marwen decides that all the money, power, and fame that comes with owning the medieval equivalent of a mafia cartel, isn’t quite enough for him and he hatches a plan. As an oddity in the Blackguards universe in that she’s a kind and decent human being, naturally tragedy befalls her and kicks off the events of the game.Īrena master, slave trader, and all-around jerk Marwan, has married protagonist Cassia as a symbol of his growing status within the city. We instead follow the tale of Cassia, a beautiful noble’s daughter from a good, ruling family in Mengbilla a few years from the events of the last game. ![]() Meaning the character creation has been thrown out. This time around the story isn’t about you. The guys at Daedalic have lovingly designed a whole bunch of new and revised features, as well as shape their Dark Eye storyline into something more befitting of the gameplay style they’ve created. Blackguards returns to us in the form of an evolved sequel. Following the success of the first dark, gritty, turn-based strategy RPG from Daedalic Entertainment. Naturally, when i didn't feel like doing my own dirty work, i would just cast the group version of those two spells and send in mercenaries and the dream-team from the first game.Welcome back to the world of Blackguards – Where the bad guys are scumbags and the heroes are bigger scumbags. The second spell allows for ridiculous double actions per round, and that means that, with a proper poison applied to the weapon(Arax and Kelmon are the "nicest"), by the time Standfast wears off, no enemy on the map is capable of penetrating my base defence values(or just breathing, for that matter). (And the second attack just might, too, provided you did not neglect your Parry value) The first spell, basically, means that for the next 4 rounds, no matter what happens, the first attack against you each round will miss. I complimented this with Standfast Catlike 3-4 and Move As Lightning 3-4. ![]() You don't need the rest of magic-related abilities, you don't need to lift the penalties for wearing armor or astral point regen and so on, since your starting astral points pool will easily allow you to cast that spell of your choice once or twice per battle, and that can be more than enough.įor example, on my first playthrough i rolled Cassia with two-handed bashing(with the intention to use specialised staves, rather than hueg axes, and was not disappointed). Even a "pure" melee fighter can benefit from knowing a single spell. ![]() Spells are awesome, so it follows that if you can cast them, you absolutely should. ![]() To put it in perspective: besides Cassia, there are only two NPCs who can cast spells(one of them being a battlemage mercenary whose spells and skills you can not change). People seem to miscalculate what constitues a "hybrid" character in this game. ![]()
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